I have an Intel GMA 950 chipset in my netbook. I want to learn how to write OpenGL shader programs with this fantastic tutorial and therefore need OpenGL 3.3. Sadly, my graphics card only supports OpenGL 1.4.
I think that MESA can emulate OpenGL in software, so I'm wondering if it can emulate OpenGL 3.3 without any hardware accelleration (performance is not a problem, since this is only for learning and testing puroses, even excluding profiling).
Is there any possibility to do this?
What you're attempting to do here, negates any advantages you would have coding in OpenGL. OpenGL is a set of hardware calls, translating that into CPU int or fp.
Add an extra step in the CALL, SOLVE, RENDER. So it'd be CALL, TRANSCODE, SOLVE[slower], RECODE, RENDER.
The whole call solve render happens in fractions of fractions of a second, so adding in transcode, and a recode, would at least take .010 each, thereby destroying your fps.