A number of games, Emacs, and the terminal make extensive use of the Alt key. Can Unity be configured to respect this key, rather than launching the HUD with it?
I use Ubuntu 12.04 on a two screen setup. Multiscreen on 12.04 has generally become much better, but there is one thing that really gets on my nerves: there's a mouse magnet of sorts on the middle edge (between the two screens). It's undoubtedly there to make it easier to interact with the launcher on the right screen. But I have enough trust in my mousing skills, the magnet is more annoying than helpful in my case. Can I disable it somehow?
In Unity, are there any pre-defined shortcuts, e.g. to open the dash or unhide the launcher?
When I login, nothing happens.
I am presented with my desktop wallpaper.
No Dash, no Launcher, nothing.
Will Unity allow making custom launcher icons from .desktop
files or via menu editing system? (Right now the launcher doesn't give the option to "keep in launcher" on all programs.
For some programs I use, I have to make custom launchers or .desktop
files.
For instance, daily blender builds are generally just folders with an executable.
In basic Gnome or KDE, I can make a new menu entry with the menu editing system. Then, I can also add it to Docky either from the menu or by dragging a .desktop
file to it. Unity launcher doesn't support drag and drop, so thats not a bug or anything, but when I open a .desktop
file, it has unpredictable results. Most time it will not have "keep in launcher". Sometime it will have a pinnable item without the .desktop
's icon, and if I pin the item to the launcher, it will not call upon the program again after closing it. I've also gotten it to just work with a .desktop
file for celtx
.