As reported by Phoronix, the news from UDS appears to be that development on Unity 2D will stop, with the focus being on a single, unified implementation.
Obviously maintaining two codebases to do the same thing is not ideal. However, Unity 2D was created for a reason ("Unity 2D's goal is to provide the Unity desktop shell on hardware platforms that cannot currently support Unity's OpenGL requirements"). Why is it no longer felt Unity 2D is needed?